Function: addBlueprint()
Function: addBlueprint()
function addBlueprint<T, U, V>(
_Class,
context, ...
blueprints): void;
Add Blueprint on a given decorator context.
Type Parameters
T
T extends ClassType
U
U extends IncomingEvent = IncomingEvent
V
V extends OutgoingResponse = OutgoingResponse
Parameters
_Class
T
The class to get all metadata from.
context
DecoratorContext
The decorator context where metadata is being set.
blueprints
...( | Record<string, any> | StoneBlueprint<U, V>)[]
The list of blueprints.
Returns
void
